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A glimpse inside Unity Technologies... Every year, people of all ages celebrate the festive month of December with a beloved holiday tradition: watching their favorite animated programs.

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File name = man001.jpg Description = front cover ; File name = man002.jpg Description = title page ; File name = man003.jpg Description = copyright statement ; File ...

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As we have a clear depth ordering, all monoscopic pixels being behind all stereoscopic pixels, we then just composite the monoscopic pixels if nothing has been written in the stereoscopic buffer at that position by using (1, 1-dest_alpha) as the blending function with a full-screen compositing pass.

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Shader "Projector/AdditiveTint" { Properties { _Color ("Tint Color", Color) = (1,1,1,1) _Attenuation ("Falloff", Range(0.0, 1.0)) = 1.0 _ShadowTex ("Cookie", 2D ...

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Built-in Transparent shaders do not write to depth buffer, hence an object is x-ray like transparent - you can see object's parts which are behind other parts. If you want to fade the object as a whole, this shader can help. See the image on the right. The shader should work about everywhere (probably even on iPhone).

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特に「SSAO」や「Depth of Field」、「Tilt Shift」はSet Pass Callが増えやすいので注意が必要です。 まとめ Unityの処理の重さの指標の一つとしてSet Pass Callを減らす方法を紹介しました。

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A ShadowCaster pass does not write any RGB colors but instead writes depth information to a shadow buffer. Therefore it must use ZWrite On . Since you cannot write semi-transparent depth, the fragment can either be written to the depth buffer, or discarded to not cast a shadow.

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Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

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Unit 731 (Japanese: 731部隊, Hepburn: Nana-san-ichi Butai), also known as Detachment 731, the 731 Regiment, Manshu Detachment 731, The Kamo Detachment,: 198 Ishii Unit, Ishii Detachment or the Ishii Company, was a covert biological and chemical warfare research and development unit of the Imperial Japanese Army that undertook lethal human experimentation during the Second Sino-Japanese War ...

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The shader consists of two passes, a depth pass and an opaque pass. The compiled shader code that gets uploaded to the GPU can be seed in the file shaderdiff.png (fragment only as vertex pass is the same). The only change between the two passes is that we move a color value to the output register.

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